Friday, 8 December 2017

3D - Original character



  Status: in construction

3D - Original Character



Status: in construction

Stop Motion - Dragging Dead Weight


Stop Motion - Basic walk & Character walk




Stop Motion - Throw



   This one lacks force in puppet's arm. I tried it repeatedly but, unfortunately, speed is a bit tricky for me.

Stop Motion - Head Turn


Stop Motion - Toe touch


Stop Motion - Balloon in Air


Stop Motion - Heavy Ball


Stop Motion - Pendulum & Mechanic Pendulum

3D - Juggle


3D - Yawn


3D - Walk Cycle


3D - Follow through version 2




3D - Follow through



3D - Bouncing Ball version 2


This time I decided to make the ball have more weight, which results in less bouncing and less squash and stretch.

3D - Bouncing Ball




Walk cycle

Bird flying


Wednesday, 11 October 2017

Animation Practice - Cupcake Crash


Animation & VFX : Week 1 - Bouncing water balloon

      After several tries, I finally reached a pretty good result, from my point of view. It is not even close to the best that could be done, but it is okay, and I shall return to it later, as time will also bring better animating skills.
      Its purpose is to establish the basics of animation. It is an exercise that introduces you to the principles of animation, starting with a simple object - a ball, a cube, or a balloon.
   
 


        First step: Lines of action, following the gravity.


       Second step: Keys and in-betweens. When object's line of action is perpendicular with the ground, gravity is strongest. The less frames, the faster the motion, resulting in an effect that gives the impression of acceleration.


         Third step: Transforming the ball into our object (water balloon: fluid, flexible, elastic; its shape is affected by forces, such as gravity, acceleration, surface normal). Regardless of object's distortions, its size and volume must remain the same.


          Fourth step: Cleaning the drawing: smooth outlines.


         Fifth step: Colouring the object. The lights and shadows must respect the source of light. Regardless of object's distortions and rotations, these two are adjusted by object's shape, but remain fixed in relation to the source of light.